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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

I am the Hero punches the trailer

I'm reviewing this right now, but check out the trailer ahead of this week's PSN launch for I am the Hero. So far, the game is a punchy little number with lots of fun characters to pummel, an impressive line up of moves, and plenty of oversize bosses to take down.

Presented in a unique oblique perspective, it looks distinctive while remaining true to the pixel punchers of old like Renegade. It also daubs the screen with neon colours to light up the seedy bars, subways, dingy depots and other shitholes our anti-hero has to scrap his way though. Full review soon.

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Currently playing on my Vita/PS3/PS4/PS5


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