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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Battle Princess Madelyn launch trailer, 2019 for Vita

Handpicked Games and CBit's Battle Princess Madelyn retro platformer is hitting the major formats this year, a little later than planned. but it is still coming for the Vita and Wii U, just a little later - into 2019. Still can't wait to get my hands on it, but this might be one I pick up on the Switch for time-sensitivity and the higher res detail.

Will still get on Vita for the trophies, but likely not that many as a I usually get stuck a few levels into these types of Ghosts n Goblins games, and hammer away at the that level from time to time, until I get bored or somehow make it through.

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Currently playing on my Vita/PS3/PS4/PS5


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