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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Switch sales race past GameCube and onto infinity

Selling 40,000 units a week in Japan, and presumably healthy numbers in the west, Nintendo's latest figures show the Switch soaring toward 23 million units sold. Nintendo managed to sell a hefty 5 million in the last six months (the slow time of year), and 42 million games, and with a frantic Christmas to come.

The GameCube managed around 21.75 million in its short life, but Switch will have some way to go to hit the Wii's 101 million sales. A new revision next year should help kick sales again, and what are the odds that Nintendo can jolt the hardware a little to make it easier to get more ports over.

Whatever the sales, none of those Switch systems look quite as batshit as mine!


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Currently playing on my Vita/PS3/PS4/PS5


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