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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

FullBlast lines up Vita in its sights

UFO Crash Games' shooter from 2016, FullBlast looks like it is on the way to the Vita via a fresh trophy listing. Flying over a modern city scape, mech insectoid/fish-like alien invaders roll in in waves and need taking out, cue a natty attack craft and a wide range of weapons.

First thought is its a shame the aliens don't do damage to the city around them, and the faster you shoot them the better "protection" bonus, or similar, you get. Second one is, I wonder how the Vita will cope with the rotating sections when the boss enemies turn up. Also, hope there's a portrait mode to get rid of the borders, or just do away with them all together.

Still, another shooter is always welcome on the Vita, and Ratalaika and their porting friends are proving total demons when it comes to providing the Vita with entertainment.

UPDATE: Ratalaika has confirmed an early September release for FullBlast

Currently playing on my Vita/PS3/PS4/PS5


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