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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

FullBlast lines up Vita in its sights

UFO Crash Games' shooter from 2016, FullBlast looks like it is on the way to the Vita via a fresh trophy listing. Flying over a modern city scape, mech insectoid/fish-like alien invaders roll in in waves and need taking out, cue a natty attack craft and a wide range of weapons.

First thought is its a shame the aliens don't do damage to the city around them, and the faster you shoot them the better "protection" bonus, or similar, you get. Second one is, I wonder how the Vita will cope with the rotating sections when the boss enemies turn up. Also, hope there's a portrait mode to get rid of the borders, or just do away with them all together.

Still, another shooter is always welcome on the Vita, and Ratalaika and their porting friends are proving total demons when it comes to providing the Vita with entertainment.

UPDATE: Ratalaika has confirmed an early September release for FullBlast

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Currently playing on my Vita/PS3/PS4/PS5


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