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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japanese Vita sales perk up in latest Media Create chart data

Vita sales are now officially in "quirky" territory, where big jumps can happen for no obvious reason. Why sales are up over 1,300 from last week to almost 3.5K this is anyone's guess. A period Otomate visual novel, Shinku no Flame hit the latest Media Create chart at No. 13, selling 4,641 but the likes of Zanki Zero (out tomorrow) shouldn't be getting people that excited, should it? Or, perhaps importers are starting to have a real impact on sales?

If you do want a chuckle, remember that Ys VIII sold 45K on launch for the Vita in 2016. For its Switch release, it managed less than 6.5K! Then again, Switch dominates the top of the chart with Mario Tennis Ace and Minecraft.


Last week's data - Tune in next week for more chart craziness.

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Currently playing on my Vita/PS3/PS4/PS5


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