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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales could sneak over the 6 million mark in Japan

Among the bad news, Vita dead stories and generally shrugging by anyone outside this happy little community, there's are some bright spots! In Japan, the Vita has sold 5,852,250 units as of last week, according to Media Create figures. Famitsu has it at 5.75 million for balance!

If sales trundle along at this year's average (4,600) for the rest of the year, it could crack six million before 2019/2020's inevitable retirement announcement. Who knows what is sold in Europe and America, and it doesn't really matter. By official estimates, around 12-15 million total puts it above the Wii U, the equally dumped-upon Dreamcast and many more.


*2011 -  launch, three weeks on-sale, 2018 = 18 weeks

Yes, in both cold hard business and clickbait article terms, the figures are not great compared to PSP/3DS/Switch etc. But, Vita-lovers understand the innate value in the console, the near-perfect form factor, the blistering array of indie and Japanese titles, the social features that Nintendo even now can't provide, and for setting the template for Switch to follow.

All of which goes way beyond Sony's budget projections and forecast sheets, and feeble marketing comprehension. Which is why the company has surrendered the portable market away to Nintendo and is sneakily trying to support it through Sony Music. Sure, Sony must focus on PS4/PS5 and the limping PSVR to play to its strengths, but us Vita fans are still here cheering on the small victories into 2019 and beyond.

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Currently playing on my Vita/PS3/PS4/PS5


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