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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Vita indie update, Valfaris, Shakedown Hawaii and more

After the excitement of an awesome April with Rogue Aces, Va-11 Hall-a, Sir Eatsalot and more, time to see what's still coming from the army of indie developers who still see value in the Vita.

New games raise awareness for both gamers and developers, who discover how dedicated the Vita fanbase is, are are a decent source of revenue. Hopefully a few more solo devs, small teams will pop up, and I'm definitely seeing more devs with games on other formats looking for porting help!

Now we're in the quiet patch of Spring, time for a look at what's happening with some of the titles on the release roster that easily takes us in 2019. With a few titles still to be revealed, there's plenty of work going on.

Some devs are being very quiet, others are happy to splash out the content. Here's a couple of the latest clips and images. Will add more as I dig them up.

Valfaris


Shakedown Hawaii
Pixel Noir



Currently playing on my Vita/PS3/PS4/PS5


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