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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Golden Week Vita sales hit 5.5K in Japan

Golden Week definitely isn't what it used to be for hardware sales in Japan, but this year it managed to give the Vita a healthy spike to 5,500 units. That's up almost 1,000 on last week and is probably as good as life gets for Vita sales until Christmas, assuming Sony doesn't wave a PS4 Portable at us for E3.

In the Media Create chart, Konami's Powerful Pro Baseball 2018 is still the only Vita game in town, shifting 15,867 copies last week to move to a healthy 74,303 overall.


Next up are the Persona 3 and 5 Dancing Moon/Star Night games at the end of the month which should make a healthy impression on the chart.

Last week's data


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Currently playing on my Vita/PS3/PS4/PS5


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