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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Etherborn brings gravity puzzles to the Switch

Spanish dev, Altered Matter's award-winning puzzler Etherborn is headed to consoles including the Switch. Tilt the world around the player to get them to the end in a not-quite-Fez, not quite Gravity Rush kind of way. Charming, haunting and gorgeous, it should really shine on the Switch when it releases

Traversal is built around your unique sense of gravity that anchors you to any surface you touch. Moving through the environment becomes the puzzle in itself, where each level acts as a sort of organic Rubik's Cube that players need to explore, manipulate and shift their gravity on in order to decipher the way forward.

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Currently playing on my Vita/PS3/PS4/PS5


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