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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Spacejacked gets a Vita gameplay trailer

Run and gun, and do tower defence, pixel style with the Vita's latest great-looking indie. Spacejacked from Rotten Mage was firsr shown running on Vita around 18 months ago and looks like it should be launching soon. The PS4 version is out next week with final optimisation on the Vita version currently underway.

All good games have a hero just called Dave, he's a lone technician in charge of protecting the spaceship from being overrun by aliens while it prepares to warp.

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Currently playing on my Vita/PS3/PS4/PS5


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