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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Musynx brings disco beats to the Vita in June

MUSYNX is a successful mobile tap-tap music game headed to Vita and PS4 on 19 June courtesy of Acttil. It features over 50 tracks across pop, rock, trance, R&B, classical, and more with stylish artwork and beats aplenty as players tap furiously to each track to match the rhythm.


With varying difficulty levels and DLC on the way, it could find a home for those who don't like the excessive fluff of Dancing All Night or Hatsune Miku.


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Currently playing on my Vita/PS3/PS4/PS5


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