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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Switch cleared for take off with Rogue Aces

April 12 will see a fine squadron take to the air in defence of the skies above your Switch. Rogue Aces mixes and mashes Luftrausers, Harrier Attack and many other fighter-plane side-shooter elements into an epic battle of speed and accuracy.

The Infinite States game offers procedurally generated levels, for plenty of varied challenge. There's a realistic flight model underlying the mayhem to add to the feel of an aerial ballet. And, with the gung-ho or stiff upper lip comedy character voices provided by Marc Silk, it sounds bags of fun.

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Currently playing on my Vita/PS3/PS4/PS5


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