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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review Midnight Deluxe

I'm naturally suspicious of a game that gives you a silver and gold trophy just for your very first move! And to grab a platinum in under an hour, that smacks of someone trying to sell their game as an easy set of achievements.

Ignoring that, Midnight Deluxe, a sort-of-successor to 36 Fragments of Midnight, is an illuminated game of touchscreen golf, trying to flick your glowing cube (actually a fairy|) into a target hole. Your shots must overcome natural landscape obstacles, pointy fences, whirring saws, smiling fluffy monsters and lasers - the usual golf course hazards.


With no story, plot or cutscenes, you play Over 70 levels, each a single screen, aiming to finish in the least amount of shots possible. That's tricky as the touchscreen controls lack the sensitivity required to play well. You can do full power or little chip shots easily, but anything mid-range is in the lap of the gods. On some levels, you need to take repeated shots quickly to avoid rising spikes or moving objects where the game becomes pure pot luck.

The challenge does ramp after the 40th level, when you get the platinum! Diving through laser grids and multiple switches add to the challenge, but progress does feel more like luck than skill. Even so, Midnight Deluxe is deeply lacking in ambition,

Petite Games have failed to provide any secrets to find, no variation in colour scheme, no bonuses, no nothing! Sure, its cheap, and a spot of exclusive fun for Vita and Switch owners, but not even a level designer? What exactly is Deluxe here? Okay, the game is a package of a couple of older PC games, with some extra levels tacked on, but it still feels mighty empty.

Score 5/10
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Price £3.99/$4.99
Size: 97MB
Publisher: Ratalaika
Developer: Petite
Progress: Finished

Comments

Currently playing on my Vita/PS3/PS4/PS5


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