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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Retro classic Bounder to bounce on the Vita

In the eight-bit days, pretty much anything could be a hero, which is why we got Bounder, a game all about a tennis ball, trying to boing its way to freedom. The top-down game, from Gremlin Graphics if memory serves, was pretty unique for the time.



The 8-bit original versions will soon land on mobile, and now the developer has gained the rights for console versions, with the Vita a target offering a new up-to-date edition plus the originals.

Naturally, this sends most older gamers scurrying back to other games we'd love to see including Wizball, Uridium, Fred, California Games, SpinDizzy and so on. Many have been remade on PC, but it would be great to get some of these on the Vita's OLED!



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Currently playing on my Vita/PS3/PS4/PS5


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