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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Retro classic Bounder to bounce on the Vita

In the eight-bit days, pretty much anything could be a hero, which is why we got Bounder, a game all about a tennis ball, trying to boing its way to freedom. The top-down game, from Gremlin Graphics if memory serves, was pretty unique for the time.



The 8-bit original versions will soon land on mobile, and now the developer has gained the rights for console versions, with the Vita a target offering a new up-to-date edition plus the originals.

Naturally, this sends most older gamers scurrying back to other games we'd love to see including Wizball, Uridium, Fred, California Games, SpinDizzy and so on. Many have been remade on PC, but it would be great to get some of these on the Vita's OLED!



Currently playing on my Vita/PS3/PS4/PS5


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