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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Loot your Vita in the Devious Dungeon

If these pixels look a little familiar, its because Devious Dungeon is from Woblyware, the same people behind Omega Strike in the previous article. Publishing via Ratalaika, Devious Dungeon is a medieval focused action platformer. Release date to be announced soon.

As a generic knightly hero, you must venture deep within the dungeons eliminating the monsters, collecting loot, and leveling up and upgrade your gear. Features include 65 randomised levels over five worlds, RPG-style upgrades, boss battles and more.

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Currently playing on my Vita/PS3/PS4/PS5


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