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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Kemco brings Dragon Sinker to the Vita

Dragon Sinker: Descendants of Legends is coming, thanks to Kemco and CXC Create. A modern RPG built in the 8-bit style, it offers dinky pixel graphics, chiptune sounds and plainish worlds to explore. Bolted onto that are three teams of adventurers to manage, jobs and classes, multiple endings and a few other bells and whistles.

UPDATE: The game is now live on PSN for £10.79 (PS+ price) or £11.99. However, as a mobile port, from a company that churns them out, I get the feeling its pretty much stock fare with little imagination or depth of plot.

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Currently playing on my Vita/PS3/PS4/PS5


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