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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

A Certain Magical Virtual-On first look

Shown off at TGS, we finally get a look at some gameplay of the worst-named cross-over title ever. A Certain Magical Virtual-On provides plenty of bot-on-bot action, which looks pretty basic on the PS4, but I suspect the Vita version will lose most of the little detail there is.

The bland looks will probably annoy PS4 owners more, and unless you're deeply into your mechs, I can't see this being worth an import, even with all the English language text floating around.

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Currently playing on my Vita/PS3/PS4/PS5


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