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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Moody platformer 36 Fragments of Midnight lights up the Vita

Petite games keeps the Vita news rolling this week with a release of its Steam platformer, which is also headed to Switch and 3DS. Not much detail other than "More info is coming soon!" on a tweet, but the launch trailer looks pretty atmospheric.

Having already brought Hover Heaven to PC, hopefully Petite sees enough interest to consider bringing that low-poly racer to the Vita, if Unity tweaking allows.

UPDATE: 36 Fragments now has a release date of 20 September.

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Currently playing on my Vita/PS3/PS4/PS5


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