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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales creep up again in Japan

At this rate, Vita could crack 5,000 sales a week, by December! Last week, the Vita sold 4,655 in Japan, up around 80 on the previous week's figures. That's with no new Vita releases in the Media Create top 20 and only Minecraft representing with another 3,100 sales.

On the other hand, Nintendo releases a new 2DS model and instantly sells 43,000 - imagine what a new Vita colour or even an upgraded unit could do! In reality, as Japan hits summer holidays, expect things to be very quiet indeed for the next six to eight weeks! But if the Vita continues to shift 4,000 units a week, that's enough to keep the droves of RPGs, visual novels and other Japanese curios headed our way.


For reference, the latest Famitsu has a couple of Vita reviews, with action game Utsusemi no Mawari scoring 32/40 and Sekai Project's visual novel Wagamama High Spec getting a modest 28/40.

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