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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales in Japan bouncing on the 4K line

Its a fairly dull week in the Japanese charts, with Vita sales back down to just above 4,000 - like its teasing Sony. On the plus side, the only new entry is a Vita game, Shiro to Kuro no Alice from Idea Factory shifting 4.385 units to land in the top 10.

However, all eyes will be focused on Switch with a roster of big games coming out over the summer and into autumn, with the Vita reduced to a few end-of-life sequels and visual novels. Hardly a fair battle, but Sony clearly has no spirit for the fight.


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Currently playing on my Vita/PS3/PS4/PS5


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