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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Video Friday from Japan, teasers and trailers are ice cold

More fun being teased by Compile Heart this week, with no format attached. Since it is full of chunky pixels, this Mystery RPG currently called End Quest could head to the Vita, assuming they aren't playing tricks on us and have some bloated 3D effort for next-gen consoles on the way.


Definitely coming to the Vita is The Lost Child from Kadokawa, and here's a few minutes of gameplay, with what looks like a pretty classic JRPG dungeon crawler, not a million miles removed from Demon Gaze, but in a modern setting.
Also from Kadokawa, and a little different to the usual gameplay are some master artisans making models based on some of the characters from God Wars, because that's how they roll!

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Currently playing on my Vita/PS3/PS4/PS5


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