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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Bodycheck slams the Vita this week

Ludometrics' Bodycheck got a couple of mentions back in 2014, but has been on the back-burner since then. However, from out of nowhere, the medieval sports fighting game bursts out of its corner ready to rumble on the Vita this week. Fans of Speedball should love the approach and as long as there's enough power-ups, point weapons, magic and other bits of fun to add to the mayhem, it could be another hit.

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Currently playing on my Vita/PS3/PS4/PS5


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