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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

MechRunner back on the radar?

Okay, this is odd. After two years of no tweeting, no Kickstarter updates since last August, I'd assumed Spark Plug Games had gone the way of the truth, taking a Vita version of metallic shooter MechRunner with it. So much so, I even peeled off the MechRunner skin from my Vita!

UPDATE: PS4 codes are going out now, The PS Vita version is still in the works, news to follow.


However, all is not lost, the developers just posted an update, that the PS4 version has been approved by Sony. Really guys, the radio silence has not helped your cause! Will there be a Vita version to follow, or has that been dropped, as is often the fashion. The $28K they raised in 2014 must all have gone, so any progress is likely being done around other jobs.

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Currently playing on my Vita/PS3/PS4/PS5


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