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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Super Robot Wars V shifts 83K on Vita in Japan

Namco's Super Robot Wars V did pretty well in Japan, selling 100K on the PS4, and almost 84K on the Vita. Together that's not far off what Nier Automata managed at the top of the new Media Create chart for PS4. I wonder how good the sales of the Asian version with English subtitles are doing?

New in at No. 5, selling 13,500, is Haruka 3 Ultimate, a pastel visual novel that even got its own Limited Edition Vita. Looks like Sony will chuck out an LE for almost any game now! But these are not helping to move hardware much, leaving the Vita in the low teens of Japanese market share.

Quite what the arrival of the Switch will do remains to be seen - will it grab the majority of developers still keen on the Vita, that would be bad!


Those sales help the Vita creep back over 10K sales on the week. Winning Post 8 and Musou Stars are out this week in Japan to help nudge sales along.



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Currently playing on my Vita/PS3/PS4/PS5


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