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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Emerald Shores to shine this summer

Emerald Shores is the result of a one-man indie project, Fordesoft, and will sparkles on PSN this summer. A platformer RPG, it borrows from classics like Super Mario World but throws in character levels that add power and new skills.

The main storyline will have at least 20 main levels, 5 boss battles, really short cutscenes, a few secret unlockable levels (find those hidden exits), and then something for those who manage to complete all of the secret levels. There's a Remix Mode which plays just like the original story mode, but all levels are rearranged to be more difficult.

There are two world maps: the one you see in the trailer, and then a floating island called Emerald Shores. Levels have powerups hidden in them, which grant abilities like double-jumping and throwing fireballs. Not confirmed yet, but the plan is $9.99 and cross-buy between PS4 and Vita.

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Currently playing on my Vita/PS3/PS4/PS5


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