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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

VN Desire remaster is looking V sharp

Having talked lots about the Vita's future recently, here's a game, Desire, that neatly encapsulates a lot of what is to come. Let's grab a 20+year old Saturn visual novel, tart it up a bit (okay, its a full remaster, but you get the point) and stick it in a pretty box with an artbook.

That's what developer ElDia must be hoping is a license to print money. The remaster certainly looks pretty sharp, hopefully the heavy use of English suggests a western release. It is due out in Japan in April, so there's also not much of a wait!

Set on a research lab on a remote island (never a good idea) a journalist is looking into what goes on there. Presumably chaos unfolds.

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Currently playing on my Vita/PS3/PS4/PS5


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