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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vertical Heroes Drop HD arriving mid-February

Digerati continue to deliver the goods with a Vita version of one-man-band-developer Nerdook's Vertical Heroes Drop HD arriving in just a couple of weeks. Cross Buy with the PS4 version, it will cost $6.99.

The game is described as a procedural platformer RPG hybrid, which naturally comes with those inevitable roguelike features.

Heroes wade through randomly generated stages, mixing skills and traits to overcome the obstacles, enemies and other dangers across each level they descend. Features include:

  • Randomly generated stages, enemies and bosses, resulting in a very replayable game.
  • Split screen, local co-op.
  • Destructible terrain and multiple uses for each skill gives you plenty of options to approach the different situations generated. 
  • Tons of skills, abilities, traits and powers that you can unlock in the game, creating a different hero each time. 
  • Unique combat system where proper planning is more important than quick reflexes. 
  • Persistent upgrades allow you to carry forward progress between games, with a choice between increasingly expensive persistent upgrades or generally cheaper temporary upgrades. 
  • Every enemy and boss has been designed to provide challenge and variety.

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Currently playing on my Vita/PS3/PS4/PS5


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