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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Towerfall Ascension

Three strange things with this game.

First, the instructions aren't in the manual, but buried in the Archives (which are mostly scores and achievements), so I had no idea what I was really doing, which explains quirk three.

Second, its a multiplayer-focused title, and you need a Vita friend to play in ad-hoc mode. Even on PS4, there's no proper online mode. So, if you get Towerfall, you're limited to the single-player Trials, unless you have a Vita bro or sis local to you. Apparently its great fun on PSTV with multiple controllers! 

Three, when you are in the trials, those "scores" aren't scores, but time limits - the third decimal place is what confused me! I only figured that out when I checked some YouTube videos, and top players were doing speed runs in under three seconds - and there I was, impressed with doing a simple level in under 10. 

 The game itself is single-screen pixel fun of the highest order. A set of archers must leap around the level and shoot each other, each with limited arrows that they must recover or steal. In trial mode you're limited to shooting the static targets in the fastest time possible. There's three difficulty modes per level, so 24 maps to play, not bad for a tiny 90MB download.  
Most levels have a special weapon, laser or exploding arrows, or useful features like wings to fly or bounce pads. There's some DLC in the form of the Dark World Expansion for £7.39 if you fancy, or have friends to make it worthwhile.

So, maybe grab this if you have friends, or can find a local player to battle against. Not really worth it just to try out those trials and to beat some of the impossible looking times set online! 

Score: 7/10 (+1 for each Vita friend you can play against)
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Price: £11.49 (PSN)
Developer: Matt Makes Games
Progress: Finished the trials, but no records

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Currently playing on my Vita/PS3/PS4/PS5


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