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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

More Side Kicks trailers, why isn't there more hype for this game?

Side Kicks is a cop adventure set in a very Japanese-ified version of California.

After last week's burst of video activity, there's been a few more clips put out to introduce the cast and keep the interest rolling. However, I guess because Extend is a minor publisher, the game is getting no love or little coverage from Japanese sites like Famitsu or Dengeki (a few stories last year aside).
Anyway, I like the look of it, so far there's no stupid teddy bears, the characters all look vaguely normal, they talk rather than scream or squeal all the time (so far) - perhaps I'm answering my own question!

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Currently playing on my Vita/PS3/PS4/PS5


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