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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Guerrilla Cambridge is no more, Killzone killed off

The day after Microsoft cancel's Platinum's Scalebound game, Sony decides it can play too by axing the entire Guerrilla Cambridge Studio, the team behind the Vita's mighty Killzone Mercenary, which received plenty of post-launch love and attention from the team, which was around 80 strong.

Originally responsible for the great fun Medievil series, they also knitted up LittleBigPlanet for the PSP. More recently they launched the awesome-looking RIGS for PlayStation VR and seemed like a team with a future, especially with Sony raking in the cash from huge PS4 sales. They were hiring coders only a few short months ago, the Amsterdam Studio remains open and hiring, perhaps some folk will end up there.

Another developer knifed by Sony 
Still, corporate pencil-pushers lurk everywhere and the team has been cut and shut. About the only upside is some of that Vita dev experience might go indie or find its way into other teams who may have a plan or two. Also, we might find via the leavers what, if any, plans Sony or GC had for sequels or future titles that never made it out of the planning room.

Good luck finding new jobs everyone at GC, which is at least located in a fairly lively part of the country for game studios. A few questions do present themselves...

1. Is Sony ditching first party development for PlayStation VR already? Cause that really helped the Vita's cause?

2. Are the servers for Killzone Mercenary going to stay alive, were they at GC or buried in Sony's data centres?

3. While PlayStation 4 has helped Sony as a whole back into profit, are the years of heavy losses across the business still limiting its gaming side?


Currently playing on my Vita/PS3/PS4/PS5


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