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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Bandai really doesn't get marketing does it? Digimon World farce continues

Someone in Bandai's office in Japan had a great idea. Let's show people how much improved the PS4 version of Digimon World: Next Order. So the comparison video below shows what looks like an average PS3 game and the Vita version.

Sure the Vita version is muddy and misty, but if I had a PS4 and was currently playing FFXV, I'd hardly be likely to bump this up my must-by list. And as a Vita owner, all it shows is that Bandai could, if they tried bring the Vita version west with no trouble whatsoever. Muppets!

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Currently playing on my Vita/PS3/PS4/PS5


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