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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Gun Gun Pixies teases with first diminutive first look

As I was chatting about the teaser site on Twitter yesterday, my thoughts came to how Shade, developers of Bullet Girls, ended up here. Bullet Girls 2 sold around 17,000 boxed copies on launch, way down on the original's 30K.

What was their recent design meeting like? "Sales are down, lets tweak the concept with smaller boobs and more sensible guns? That'll help, but we've lost the license (presumably) so, let's go with pixies shooting full-size women!" 

That's what it looks like we're getting with Gun Gun Pixies, with Compile Heart on publishing duty. Apparently the pixies are aliens raiding a girls' dormitory for who knows what reason.

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