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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

A first look at Berserk on the Vita

Having done a pretty decent job with Attack on Titan, the early looks at Berserk: Band of the Hawk had me wondering how Team Ninja could get that working on the Vita. Again, there was no need for concern, as it looks pretty smooth, if a little muddy with more muted lighting than the big-screen version.



Obviously, this could be the high-effort first level and the game could badly fall down later on, but Berserk is yet more proof that the Vita has plenty of power in it, even if this is just a reskinned AoT game with some new tweaks, now characters don't have to fly through the air at high speed! The game is out in Japan next week and comes west in 2017.

Just for comparison here's the latest clip from the PS4 version in action, having a boss fight.


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Currently playing on my Vita/PS3/PS4/PS5


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