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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Slain on Vita falls back to winter release

Slain hit the PC earlier this year, and while it looked good, players complained about the controls and other elements. So, a new 2.0 version, Back from Hell has hit Steam this week, which has prompted the usual questions of when we'll get to see the Kickstarted game on the Vita.


The answer is, around the end of the year, according to the developers. Not a bad effort and well done for listening to customers, rather than just moving on to the next project.

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Currently playing on my Vita/PS3/PS4/PS5


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