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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Zero Time Dilemma doesn't tick in Japan

No wonder this game came west first, the third Zero Escape title managed just 5,375 sales on the Vita in Japan, supported by 3,900 on the 3DS, leaving it near the bottom of the Media Create chart. That's after Caligula failed to impress last week. To be fair, its never sold in huge numbers there. With no physical release to speak of in the west (pre-orders unfulfilled etc), its down to digital sales to help give the series a heroic send off. Will be interesting to see how 999 remastered does!


With that bust, Vita sales dipped down another 500 on the week, down to 11,400. Out this week to spice things up are True Fashion God 2. Next week is more interesting with Uppers and Legend of Heroes 3rd Evolution hitting shelves.

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Currently playing on my Vita/PS3/PS4/PS5


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