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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Square producers show how to play Dragon Quest Builders

Jump to the 3 hour 58 minute mark to see the English version of Dragon Quest Builders played by the game's producers at E3. There's discussion of lack of experience points, base levels, the blue goo used to bind things and much more, including the October release date.

This one shows how you help rebuild a ruined town, and in return get requests from returning villagers. There are going to be many more of these sessions over E3, so keep checking the Square streams, where they aren't afraid to use the banned words 'PS Vita'! The session is about 45 minutes and ends with a look at some of the works created by Japanese players, not quite Minecraft but still impressive.

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Currently playing on my Vita/PS3/PS4/PS5


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