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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dragon Quest Heroes II's cinematic looks like a mobile game ad

Ooops, I guess they don't get those grim mobile King of Thrones*, Game of Kings, Toilet of Princess game adverts on TV in Japan. Which is exactly what this Dragon Quest Heroes II opening cinematic looks like to me.

*In-game graphics look nothing like these cheesy renders!



I guess the demographic for Japan is slightly younger too, but it really does feel like a poor and deeply generic effort. The game is out in a couple of weeks and will still sell truckloads across all three PlayStation formats, but I reckon the Vita will lead the way. Now all we need to know is will this and Builders come west!

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Currently playing on my Vita/PS3/PS4/PS5


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