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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Zero Escape character trailer tastes the fear

Spike's Zero Escape is going to be grim, and I can't wait. In fact I feel compelled to redownload Virtue's Last Reward (won't link as most of the videos seem to have vanished over the years) and have another go to tide me over until this hits the west in June, thanks to near simultaneous global release.

In this clip, meet the new unfortunates, who were teased over weeks on Twitter, a team who must do the unthinkable while trying to plot an unlikely escape. UPDATE: Added English version.


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Currently playing on my Vita/PS3/PS4/PS5


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