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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

The latest on some long lost Kickstarter Vita games

I've been diving into the depths of Kickstarter list and seeing what's happening on some of the projects I fancied or backed over the years.

First up, Game Atelier, who canned their KS project when they got backing, said earlier this month of a potential Vita version of Monster Boy and the Cursed Kingdom...
About platforms: We hear you loud and clear! There's PS Vita, WiiU and even more. We totally agree that these platforms need to get Monster Boy, too! However, it's impossible for us to work on all ports at the same time. Also, the game needs to sell well enough so we're able to finance the porting work as it can be very time consuming. Since we don't have any guarantee for success, we just can't announce additional platforms at the moment.

As if often the way, many projects are focusing on PC first. My much anticipated copy of SWDTech's Pixel Noir will have to wait awhile as the team is at:
Development on Pixel Noir is going smoothly! As of today, we're 40+% through our project plan for development of our initial, alpha systems.
Soul Saga is also storming ahead on the PC Steam version, but it looks like console owners will be waiting a while for our turn to play:
Soul Saga's development is cruising along and I'm crunching in as many humanly feasible hours as possible to get you the best game I can this year!

Cosmic Star Heroine is just about to hit PC beta, but still sounds very rough,  so still seems like there's some way to go before that ever lands on the Vita.


All is quiet on the MechRunner front with not much in the way of updates or social media comments from the arcade shooter team. We heard in January the PS Vita version was getting closer, so hopefully some news will drop soon. 

Being a bit more proactive is Alfonso Martin whose gorgeous Heart Forth, Alicia continues to astound. Check out his weekly livestreams of progress! 

As ever, let us know of any progress on Kickstarter or other crowdfunded games you're following. 

Currently playing on my Vita/PS3/PS4/PS5


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