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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New LucidSound wireless headphones for quality Vita audio

I love being immersed in sound when playing on my Vita, unless the game has that horribly compressed audio quality. Over the years I've gone from a cheap pair of Turtle Beach cans to a still cheap pair of Sennheisers, but am looking for something wireless, assuming my horse wins the National.
If you're in the same boat, here comes LucidSound, a new company from some of the folk behind the funky Tritton range. Available in black or white, they aren't insanely expensive and provide high quality uncompressed wireless gamer audio, 15 hour batter life, chat with microphone monitor. They work with big consoles, mobiles and the Vita or 3DS and anything that does away with miles of string has to be good.

Available at the start of May, keep an eye out for them!

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