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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Atelier Sophie clips and pre-order DLC

Check out the introduction trailer and a battle gameplay clip to see if the charming Atelier Sophie is up your gaming alley? If so, then you might want to mark 10 June down as the Vita's digital-only release date.

Buy Atelier Sophie during her first month on sale and get an in-game bundle of useful items boosting attack (uni bag), Hit Points (sweets), or Mental Points (sotea) to give players a sneaky advantage.


In this episode, subtitled Alchemist of the Mysterious Book, players must always be aware of two elements that greatly affect successful mission completion and material harvesting: Time and Weather. The time of day and the weather conditions should be carefully considered before heading out to a mission as some monsters will only show if the time and weather are favourable.

Similarly, some necessary materials can only be harvested in specific times and weather conditions. Atelier Sophie: the Alchemist of the Mysterious Book also introduces a fatigue-based Life Point system, which can weaken attacks when a character has spent too long adventuring, gathering materials, and/or fighting without resting.


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