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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

New Atelier Sophie clips and pre-order DLC

Check out the introduction trailer and a battle gameplay clip to see if the charming Atelier Sophie is up your gaming alley? If so, then you might want to mark 10 June down as the Vita's digital-only release date.

Buy Atelier Sophie during her first month on sale and get an in-game bundle of useful items boosting attack (uni bag), Hit Points (sweets), or Mental Points (sotea) to give players a sneaky advantage.


In this episode, subtitled Alchemist of the Mysterious Book, players must always be aware of two elements that greatly affect successful mission completion and material harvesting: Time and Weather. The time of day and the weather conditions should be carefully considered before heading out to a mission as some monsters will only show if the time and weather are favourable.

Similarly, some necessary materials can only be harvested in specific times and weather conditions. Atelier Sophie: the Alchemist of the Mysterious Book also introduces a fatigue-based Life Point system, which can weaken attacks when a character has spent too long adventuring, gathering materials, and/or fighting without resting.


Currently playing on my Vita/PS3/PS4/PS5


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