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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

New Atelier Sophie clips and pre-order DLC

Check out the introduction trailer and a battle gameplay clip to see if the charming Atelier Sophie is up your gaming alley? If so, then you might want to mark 10 June down as the Vita's digital-only release date.

Buy Atelier Sophie during her first month on sale and get an in-game bundle of useful items boosting attack (uni bag), Hit Points (sweets), or Mental Points (sotea) to give players a sneaky advantage.


In this episode, subtitled Alchemist of the Mysterious Book, players must always be aware of two elements that greatly affect successful mission completion and material harvesting: Time and Weather. The time of day and the weather conditions should be carefully considered before heading out to a mission as some monsters will only show if the time and weather are favourable.

Similarly, some necessary materials can only be harvested in specific times and weather conditions. Atelier Sophie: the Alchemist of the Mysterious Book also introduces a fatigue-based Life Point system, which can weaken attacks when a character has spent too long adventuring, gathering materials, and/or fighting without resting.


Currently playing on my Vita/PS3/PS4/PS5


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