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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   There's a PlayStation State of Play coming up on 12th February that might act as an announcement point. Certainly, PlayStation needs to make Portal more a core member of the PS5 family, rather than a distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of ...

New Atelier Sophie clips and pre-order DLC

Check out the introduction trailer and a battle gameplay clip to see if the charming Atelier Sophie is up your gaming alley? If so, then you might want to mark 10 June down as the Vita's digital-only release date.

Buy Atelier Sophie during her first month on sale and get an in-game bundle of useful items boosting attack (uni bag), Hit Points (sweets), or Mental Points (sotea) to give players a sneaky advantage.


In this episode, subtitled Alchemist of the Mysterious Book, players must always be aware of two elements that greatly affect successful mission completion and material harvesting: Time and Weather. The time of day and the weather conditions should be carefully considered before heading out to a mission as some monsters will only show if the time and weather are favourable.

Similarly, some necessary materials can only be harvested in specific times and weather conditions. Atelier Sophie: the Alchemist of the Mysterious Book also introduces a fatigue-based Life Point system, which can weaken attacks when a character has spent too long adventuring, gathering materials, and/or fighting without resting.


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