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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

How successful are new PSN releases?

Okay, since Sony doesn't do sales figures, and forbids developers from revealing them, and neither does the UK's ChartTrack or any other chart company, except in Japan, here's a quick hack at some PSN data.

Just for fun, take the number of reviews (the five star rating game buyers tick on PSN) and divide by the number of days on sale for the latest new releases. That gives us a glimpse of what's popular. Please note, I am not a statistician! And, remember folks, please rate your PSN purchases!

I'll dig around to find a typical digital vs physical sales ratio, along with a "people who rate games" percentage, and then we should get some rough sales figures. If anyone knows or has a link to these figures, do let me know!


Apart from the staggering success for Digimon, respect goes to Croixleur Sigma for its performance. Otherwise it seems big brands do only modestly better than some of the better indies.

Of course, I'm not listing the star rating here, while Blast 'Em Bunnies looks pretty good, it only gets a 2.5 star average, so buyer beware!

For reference, Digimon has 825 ratings (which I'm praying don't include the PS4 version) and the brand new Samurai Warriors has just the 2.

Doing the same for the Vita PSN's current top seller list, Minecraft goes way off the chart, so nothing else shows up. If I trim it back (add another 100 for its actual popularity), we get Fez and Digimon in hot pursuit with games going back to the Vita's early days showing various legs:


To be continued:

From this base, I can figure out:
  • Updated ratings per week to show continued popularity vs died-on-launch.
  • Rough sales figures based on a little maths.
  • Trends and omens.
  • How cross I should be that I didn't start counting ratings when Sony added them to PSN!
  • Do these numbers represent EU sales only or go across western PSN stores? 

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Currently playing on my Vita/PS3/PS4/PS5


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