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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Fight the grey in Rose and the Old Castle

Nippon Ichi's latest stylish platform adventure, Rose and the Old Castle final reveals some of the old ruin's secrets with a first trailer, showing off a little gameplay. Ramping up the spooks, the near monochromatic castle is in need of some colour.

Presumably Rose is the girl for the job, awaking in a dank dungeon, she must overcome the many perils within and, with her rocky sidekick, use her skills to bend the environment to her benefit. It definitely looks a touch different, hopefully the gameplay matches the art style and atmosphere.


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Currently playing on my Vita/PS3/PS4/PS5


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