While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours. Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget. The recent February PlayStation State of Play saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest. As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards. Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...
Raising the Banner Saga when it comes to Vita ports!
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Its a strange day in gaming when a modest indie RPG port to the Vita is the talk of the big gaming sites. Kotaku has a piece on how Sony 'saved the day' in getting Stoic's The Banner Saga Vita version up and running again, while Gamasutra discusses the issues of porting the game from PC.
That's an insightful follow up on the piece from the same site about porting Bastion to Vita, all of which highlights the budgetary and technical difficulties that smaller developers face. It casts a cautionary note for anyone thinking porting is cheap, or easy.
Clearly, with more games failing to arrive on Vita, including Not A Hero, Never Alone, Skullgirls 2 (rumoured, UPDATE: actually some good news has just been promised!), Galak-Z and BroForce, Sony's handheld is struggling to keep up with the march of progress.
The Vita struggles on with five year old hardware and a small but fervent audience, while even small developers have huge mobile opportunities, and the newer consoles are easier to developer for than in the PS3-era. While a bunch of pixels flying around the screen may look low-tech; multi-threading, visual design and coding systems have moved on at pace (says a non-coder, feel free to comment if wrong).
The porting tools in use seem niche and time-consuming. After that, huge optimisation is still required to get a 2016 game running on 2011 hardware. Kudos goes to the porting specialists like BlitWorks and Just Add Water who can get the job done. But its a shame there isn't more expertise, or that Sony isn't taking some responsibility and helping to spread these skills.
It is only the loyalty of the Vita fan base, and a couple of die-hard fans within Sony like Gio Corsi who can help get things done. Be it through crowd funding, emotional support and raising awareness, we're all in this together.
So, well done those still supporting the Vita, and those helping in the background to keep the games coming. But mostly, an annoyingly loud BRAVO to the fans who make enough noise and pay up to ensure developers remain interested in our little handheld.
A final note, remember when a developer cans a Vita version, it usually isn't for lack of trying. So, go easy on them, and try to politely find out what the community can do to help!
Looking into 2016, where do we go from here? Are there enough resources for new, quality, Vita ports, are they worth the developer's time? Are the porting tools transportable? Or are just a few coding ninjas holding the whole scene together?
Currently playing on my Vita/PS3/PS4/PS5
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