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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Idea Factory's Trillion - how to kill a God of Destruction

Trillion God of Destruction is a cleverly conceived RPG with a pretty high concept: the end boss has a trillion life points. To break that down would be an awesome task for even the most feisty of questing parties, but breaking down Trillion is possible.


The game's system page explains how it can be done, using Trillion's need for sleep and his various component parts, his allies and training your would-be Overlords against him. It all sounds good fun and the game is up for pre-order on Amazon.

UPDATE: New trailer for Idea Factory...

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