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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Atelier Escha & Logy Plus launches with new trailer, costumes and screens

Atelier Escha & Logy Plus hits the EU PSN this week. It represents the second standalone installment in developer GUST’s latest Atelier trilogy: Dusk and comes to us courtesy of Koei Tecmo.

Preceded by the bittersweet Atelier Ayesha: The Alchemist of Dusk, Atelier Escha & Logy: Alchemists of the Dusk Sky, its more of the same slightly twee role playing in a world going rapidly sour.



The Plus edition offers a more balanced game compared to the PS3 version, all the DLC from the that edition, plus more costumes, extra missions and tougher bosses,



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