Featured Post

Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Towerfall Ascension rises to the Vita this week

Just a whole year after its PS4 release (trailered), and longer since the PC original, here comes Towerfall Ascension to the Vita. A battling retro arcade game, that sees brave knights, wizards and thieves try to rescue a kingdom from evil.

UPDATE: Finally, the game now has a confirmed June 16 release date - better late than never!

It looks fun, with intense battles over a single screen and a strong focus on accurate archery. However, given I'm having to squint a bit playing Bastion on the Vita's small screen, I can only hope there is a decent smart zoom function to keep things in perspective. Also hope it maintains the local player fun feel that the original aimed to capture.

Comments

Currently playing on my Vita/PS3/PS4/PS5


Any news or interview requests, please contact psp2roundup@gmail.com Please note, As an Amazon Associate, I earn from qualifying purchases.