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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Devolver teasing Downwell for the Vita

Life as a Vita fan is pretty tough (#firstworldproblems) but some days the odd bit of potentially good news drops out of nowhere. Like this Devolver tweet considering a hint of a possibility of a maybe about very popular PC/mobile title Downwell coming to the Vita and PS4.

The ever descending, 8-bit style, shooter with power boots and the odd shop to visit for improvements is all over the indie scene right now, and while a Vita version will probably cost a bit more than the cheapo (on sale) editions available now, could be worth the wait - especially if it uses the Vita's portrait mode - a sadly underused aspect of the console.

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Currently playing on my Vita/PS3/PS4/PS5


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