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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Vita sales flat on Atelier Sophie and Omega Labyrinth release

Vita sales managed to sneak up a few hundred in the latest Media Create chart, but it looks like we've hit the ceiling for 2015, and perhaps for the future, bar the odd big-name release.

Even sales of 25,800 for Atelier Sophie, 25,100 for Omega Labyrinth can't help pop the Vita out of its current flattish trend. Now PS4 sales are outstripping games that usually do better on the Vita, its hard to see an upside.

As we approach end of year, Japanese Vita sales for the past three years are 1,232,967 - 1,173,823 - 804,192 with five weeks to go. Sales are unlikely to pass a million, unless Steins Gate 0 goes gangbusters.


1.Star Wars Battlefront PS4 124,000
2. Atelier Sophie PS4 30,750
3. Atelier Sophie Vita (Koei) 25,800
4. Omega Labyrinth (D3) 25,100
12. Girlfriend Beta (Bandai) Vita

Currently playing on my Vita/PS3/PS4/PS5


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