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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales flat on Atelier Sophie and Omega Labyrinth release

Vita sales managed to sneak up a few hundred in the latest Media Create chart, but it looks like we've hit the ceiling for 2015, and perhaps for the future, bar the odd big-name release.

Even sales of 25,800 for Atelier Sophie, 25,100 for Omega Labyrinth can't help pop the Vita out of its current flattish trend. Now PS4 sales are outstripping games that usually do better on the Vita, its hard to see an upside.

As we approach end of year, Japanese Vita sales for the past three years are 1,232,967 - 1,173,823 - 804,192 with five weeks to go. Sales are unlikely to pass a million, unless Steins Gate 0 goes gangbusters.


1.Star Wars Battlefront PS4 124,000
2. Atelier Sophie PS4 30,750
3. Atelier Sophie Vita (Koei) 25,800
4. Omega Labyrinth (D3) 25,100
12. Girlfriend Beta (Bandai) Vita

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Currently playing on my Vita/PS3/PS4/PS5


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