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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Ray Gigant strides west next spring

Experience's big foot RPG was published in Japan via Bandai, but Acttil is bringing Ray Gigant west early next year. Coming digitally to America and the EU, the Experience RPG introduces idealistic yet contrary heroes to save the day.


Ray Gigant will reveal each of their stories through their own arcs which will all seamlessly converge by the end of the game. The RPG is typical Experience fodder but with bigger, badder looking visuals and a new combat system.


More pics on the game site's gallery.

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